Art of rally xbox controller not working
DriveHub connecting my Fanatec CSR to a PS4 to play GT Sport. It's a genuine 'plug and play' experience that I found to be considerably less hassle than setting up my wheel to work on my PC.Īfter updating the firmware - a simple exercise involving downloading a small PC app and plugging the box into my computer with a button held down - I tested the DriveHub and my CSR with Gran Turismo Sport on PS4 and Forza Motorsport 7 on Xbox One. What makes DriveHub really worthwhile, though, is that you won't need to think about any of this. Fanatec owners get a couple of additional modes that help resolve some compatibility issues on PS4 games - one of these works by emulating the protocols for Logitech wheels. It has a separate USB input for an 'accessory', which in theory allows you to mix and match pedal sets or shifters from different manufacturers with your wheel - potentially useful, though I wasn't able to test this. It has a LED rev meter, in case your wheel doesn't sport one of these. But by extending the lifespan and utility of your wheel, you could argue that it's saving you hundreds. You don't get a lot for your 90 quid/bucks: just a tiny black plastic box, 7cm square, and a single USB cable. So I resigned myself to playing my racing games on PC - or using a controller.Ĭould DriveHub really bring my Fanatec back to life - and could it do so seamlessly and without needing fiddly setup, as the manufacturer claimed? We ordered a review sample to find out.
![art of rally xbox controller not working art of rally xbox controller not working](https://venturebeat.com/wp-content/uploads/2018/06/Farpoint_20180606223451.jpg)
I was further put off by the lack of any replacement that would work with both PS4 and Xbox One.
![art of rally xbox controller not working art of rally xbox controller not working](https://i0.wp.com/bloody-disgusting.com/wp-content/uploads/2014/03/BDController_2.png)
Even if I could have afforded to replace it with a next-gen wheel, I would have resisted doing so on point of principle - it's a perfectly good wheel in fine working order, with all the features I could want. Despite its Xbox branding, this is one of few wheels to work with both PS3 and Xbox 360 as well as PC, and I racked up many happy hours using it with the likes of Gran Turismo 6 and the first Forza Horizon. I own a Forza-branded Fanatec CSR, along with the superb CSR Elite pedal set. The list of supported wheels includes all the popular Logitech, Thrustmaster and Fanatec models of the past few years. Collective Minds says it will link PS3 and Xbox 360 wheels with current-gen consoles, as well as ensuring steering wheel cross-compatibility between PS4 and Xbox One - all with full support for force feedback functions and gear-shift add-ons. This tiny little plastic box retails for 89.99 (it's the same price in pounds, dollars and euros) and claims to bridge these annoying compatibility gaps for the current and last generations. Collective Minds' DriveHub.Įnter DriveHub, a new gadget from Canadian peripheral company Collective Minds.
![art of rally xbox controller not working art of rally xbox controller not working](https://venturebeat.com/wp-content/uploads/2018/06/DOOM-VFR_20180607124532.jpg)
![art of rally xbox controller not working art of rally xbox controller not working](https://venturebeat.com/wp-content/uploads/2018/06/apple-watch-stuff-wwdc-18.png)
(Wes investigated this issue back at the start of the console generation, and found that the new consoles' requirement for security chips in all peripherals was behind it - but that wasn't quite the whole story.)īeyond generational obsolescence, there's another annoyance for console racing game fans: Sony and Microsoft currently block compatibility with each other's consoles, so if you own both PS4 and Xbox One and want a single wheel that you can use with Gran Turismo and Forza Motorsport, you're out of luck. What makes it doubly annoying is that most 'obsolete' console wheels will continue to work with contemporary PC games long into the next generation. If you really enjoy racing games, it's a good investment, but if you have to replace the whole thing - or at least the steering wheel base, the most expensive component - every four or five years, it becomes prohibitively expensive. These are complicated and very expensive pieces of kit a well-built force-feedback wheel with pedals and a shifter will set you back several hundred pounds. This is particularly aggravating - and expensive - when it comes steering wheels for racing games. It is, and has always been, a bit of a racket. Since the business began, platform holders and their partners in the peripheral business have used new console generations as an excuse to get gamers to shell out again for new controllers and other accessories they've already bought by ensuring older models won't work with the new console hardware. One of the more irritating facets of game consoles' generational cycle is the scorched-earth approach to peripheral compatibility.